- #Creating automated character sheets fantasy grounds ii manual#
- #Creating automated character sheets fantasy grounds ii code#
- #Creating automated character sheets fantasy grounds ii professional#
#Creating automated character sheets fantasy grounds ii code#
My current client has accepted this (due to previously trying to do it with less experienced/professional/whatever people, and getting burnt in the process) and we've already spend over 100 hours doing a Ruleset for an existing RPG - and we've been able to use code from other Rulesets to cut down on the time. Also know that developing a fully fledged Ruleset will take upwards of hundreds of hours - and I'm not joking about that.
#Creating automated character sheets fantasy grounds ii professional#
However, you need to be aware that, like with anything, you get what you pay for! I'm a professional ICT Consultant and so I charge professional coding rates - most people aren't willing to pay that. I suggest you use the CoreRPG as the basis for your set of Modules, as the CoreRPG forms the basis of just about all of the RPG we play with FG.Īlso, if you haven't done so already then check out the great Tutorial Videos on the FG Wiki - damn's are good, as are Xorn's, and people seem to like mine as well.įinally, yes, there are people out there who will write a Ruleset for you - myself included.
So, to answer you question: yes, it is possible to create Modules within a given Ruleset to do what I believe you want to do.
This article here will help explain things. We also have bits of code, etc, known as Extensions which are layered on top of Rulesets. Modules contain the "data" that a Ruleset works on/with. What you are talking about, I believe, is a set of what we call Modules. PS: This question just came to me after I finished the above.Īre there members of the FG2 community that perhaps offer their services (for free or a fee) and will create a automated custom ruleset if the person hiring the coder supplies the required information? I'm only asking out of curiosities sake and don't actually have any custom ruleset developed and tested enough to warrant a complete FG2 conversion, but it would be neat to know if such options exist to those who might not have the coding expertise to make a personally developed ruleset into a complete FG2 automated rule system.įirst of all, lets talk proper nomenclature: in Fantasy Grounds (and its just Fantasy Grounds or FG, we're actually on version 3.1.5 at the moment, so FG2 is a bit redundant ) a Ruleset is is the automatons, etc that allow us to play a given RPG. Before I purchase FG2, I'd like to make sure I'd be able to create my custom rule set and at least be able to have all the major rules and information available.
#Creating automated character sheets fantasy grounds ii manual#
A set of monster cards or a monster manual that lists the stats and other pertinent info for each monster in the game system, and finally a bunch of tables and charts that the GM could pull up for quick reference, etc.Ĭan the above be done all within the FG2 program or would there still be coding required? I'm not looking to automate anything, or have any fancy actions, I would just like to simply convert the rules, and monster data, item and spell information into nice looking FG2 booklets or tables/charts, etc. For example: I'd like to create a custom character sheet, perhaps a player's manual, or guide with the basic/common rules written within for the players. I know to create a completely new ruleset with automation requires xml and LUA coding, but what if I was looking to create my own custom ruleset that would simply be made as a set of rules or rule books.
I'm thinking of picking up FG2 but wanted to ask a question first.